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RIVERSTONE
UPPER BELTS

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ENROLL NOW

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Upper Belts in C#

Recommended for students aged 11-14 or current Ninjas who have completed the IMPACT program.

C# allows for a high-level curriculum to have high-level performance. Ninjas will take full advantage of Unity's in-depth coding platform to engage with advanced coding principles and learn to develop games the way professional developers do.

Advanced Coding Language

C# is a powerful, expressive language. Progress through the belts with an advanced coding engine.

Industry Standard Versatility

Unity's flexibility makes it one of the most universal engines for a professional-grade Black Belt project.

GameObject Hierarchy

Utilizing a "parent/child" relationship, Unity allows you to connect a vast library of objects together.

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Strong Visual Editor

Unity's visual editor is intuitive yet deep. Real time screen editing, drag-and-drop prefab system, and powerful debugging tools make the advanced belt projects not just smooth, but fun as well!

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Powerful Scripting

Unity is our most powerful tool for Ninjas to learn advanced coding principles in. Take advantage of the C# language to understand how games are built from the ground up. Learn structure and logic, strengthening problem-solving skills and computational thinking.

Get Started Today!

Godot is the choice of many developers around the world, and for good reason. Start your upper belt journey at Code Ninjas with the same engine!

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Unity vs Godot

We also provide the Upper Belt experience in Unity. Check out the differences between the two options below and get started on furthering your child's coding education today!

comp-unity
More advanced
Uses a GameObject hierarchy structure
Heavier interface, requires longer load times
Scripting in C#; external platform for scripting
Paid licenses
C#
General-purpose, object-oriented language
Heavier syntax, more formal
Requires semicolons, braces
ENROLL IN UNITY
comp-godot
More beginner-friendly
Uses a node, tree-like data structure
Lightweight interface; less import/export time
Scripting in GDScript & C#, built-in script editor
Free and open-source
GDScript
Custom, Python-like language by Godot
Lightweight syntax
Indentation-based (no semicolons/braces)
ENROLL IN GODOT

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